Description
Game Physics – Introducing Gravitation & Rotation in Unity, a step-by-step training course on how to create the physics of the motion of rigid bodies using Unity has been published by Udemy Academy. Learn to build your own game physics engine. By the end of this short course, you will gain the confidence to translate physics theories into game code. I will teach using Unity as an example game engine. I expect you to have experience with Unity 3D and #C before starting this course. Otherwise, check out my complete Unity Developer course.
What you will learn
- Convert the new laws of physics into code.
- Understand how game engine physics work.
- Extend the capabilities of Unity’s 3D physics engine.
- Transfer this knowledge to other game engines.
Who is this course suitable for?
- If you are facing the physics limitations of your game engine, this course is ideal for you.
- If you’re not sure how your game engine’s physics work, this tutorial will give you that information.
- If you are a PhD student in physics and you are confident in coding, this course is probably not suitable for you!
Game Physics course specifications – Introducing Gravitation & Rotation in Unity
- Publisher: Udemy
- teacher : Ben Tristem
- English language
- Education level: Intermediate
- Number of courses: 38
- Training duration: 5 hours and 0 minutes
Head of the course chapters on 2019-1
Course prerequisites
- You need to be comfortable with Unity 3D
- You need to be comfortable with C# scripting.
- You should be able to solve basic algebra equations.
Pictures
Sample video
Installation guide
After Extract, view with your favorite Player.
Subtitle: None
Quality: 720p
download link
File(s) password: www.downloadly.ir
Size
1.23 GB
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