Description
Learn to Write Unity Compute Shaders, the training course for writing Unity Compute Shaders has been published by Udemy Academy. By learning to build Compute Shaders, you will be a pioneer in Unity development. Unlike a traditional shader, you can use a Compute Shader to solve any data manipulation problem where tens (or even hundreds) of threads are running simultaneously, making a bottleneck in your game many times faster. to be executed In this course, you will start from the basics and learn the basics of computational shaders. First, we will examine data transfer from CPU to GPU using buffers. We will continue to use these buffers in our calculations. Once you’ve got this basic background, you’ll learn how to use these techniques to create post-processing filters very quickly.
You can use Compute Shaders to control particle effects and interpolation calculations. Along the way, you will create a flock of thousands of birds where each bird flaps its wings in the air at the same time as its speed. The best way is to divide and conquer with Compute Shaders. Using hundreds of threads running concurrently, we develop a GPU physics engine that can handle thousands of rotating chess pieces. Compute Shaders are ideal for controlling the orientation of grass when moving an avatar. The challenging topic of fluids (both 2D and 3D) will be covered in this course and you will see how this area of computing benefits from Compute Shaders.
What you will learn
- How to write Unity Compute Shaders
- How to use components in post-processing image filters
- How to use components for particle effects and effects
- How to use StructuredBuffers to share data between a computer and a high-level shader
- Using Compute Shaders to control fluid simulations
- Using Compute Shaders to create a Physics engine
Who is this course suitable for?
- Developers who want to add Compute Shaders to their skill set
- Developers who want to use GPU to avoid bottlenecks
- Developers interested in learning about modern techniques for flocking, GPU physics, grass, ray tracing and fluids.
Learn to Write Unity Compute Shaders course specifications
- Publisher: Udemy
- teacher : Penny de Byl , Nicholas Lever
- English language
- Education level: Intermediate
- Number of courses: 47
- Training duration: 5 hours and 49 minutes
At the beginning of the seasons of the 2023-3 period
Course prerequisites
- You must be familiar with the basics of Unity
- You need to have a basic knowledge of C#
Pictures
Sample video
Installation guide
After Extract, view with your favorite Player.
English subtitle
Quality: 720p
download link
File(s) password: www.downloadly.ir
Size
3.41 GB
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