Download Udemy – Learn to Program & Model Procedural Cities in Unity/Blender 2021-11

Learn to Program & Model Procedural Cities in Unity_Blender

Description

Learn to Program & Model Procedural Cities in Unity/Blender, the training course for programming and procedural modeling of cities in Unity and Blender has been published by Udemy Academy. Procedural generation in games and virtual environments leads to the algorithmic generation of infinitely unique computer-generated experiences. Its potential lies in the ability to automatically develop digital content on demand and reduce the amount of work required by programmers and modelers. However, a lot of preparation is required to implement such a strategy. Fully understanding the role that both sides of the game development coin (technical/logic and art/design) play in procedural production is key to a successful implementation. In this course, Penny and Mike bring a unique experience to both programmers and artists, combining their skills and years of academic and practical knowledge to provide you with a comprehensive learning experience. bring in which you will gain valuable content and mastery.

This course uses Unity 2020.3 and Blender 3.0 and is compatible with Windows and Mac. The content is presented in two parts that can be studied in any order, independently or together. In Part A, Mike walks you through a series of steps that begin with blocking your city with simple locations, an important design step that is often overlooked. With these points in mind we add a little more detail to bring the city to life and map the road system properly. Once these initial steps are out of the way, Mike will focus on thinking in a modular way by considering the fundamentals needed to build our assets. Finally, we will do the parts first manually, then automatically, first with Blender’s Modifier Stack, and finally completely procedurally using the new Blender 3.0 gamepad system.

What you will learn

  • The nature of 3D space and generating a grid for displaying and combining 3D models with each other
  • Identification of several procedural algorithms that can be used to generate virtual city maps.
  • Use fractal and dynamic methods to algorithmically generate buildings and cities.
  • Create a custom city map complete with areas, population density and vegetation.

Who is this course suitable for?

  • Intermediate programmers and 3D artists interested in procedural manufacturing.

Details of the course Learn to Program & Model Procedural Cities in Unity/Blender

Head of the course chapters on 2022-5

Course prerequisites

  • Knowledge of Blender and/or Unity required.
  • A Working Knowledge of C# in Unity (For Part B)

Pictures

Learn to Program & Model Procedural Cities in Unity_Blender

Sample video

Installation guide

After Extract, view with your favorite Player.

English subtitle

Quality: 720p

download link

Download part 1 – 3 GB

Download part 2-3 GB

Download part 3 – 3 GB

Download part 4 – 3 GB

Download part 5 – 2.5 GB

File(s) password: www.downloadly.ir

Size

14.5 GB

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