Description
Unreal Engine Bootcamp – Part 2 Unreal Engine Bootcamp Part 2 is published by FXPHD Academy. This course is a broad and detailed introduction to using the Unreal engine to create photorealistic cinematic scenes. This topic is especially suitable for VFX artists who want to take their first steps in Unreal Engine and apply their knowledge to an advanced real engine. This game is a sequel to the previously released Unreal Engine Bootcamp, the second part. In this course, a wide range of software will be covered, including Autodesk Maya, Substance Painter, World Creator, Metaman Creator, and the water plug-in system for the Unreal engine.
Liam Whitehouse is a senior VFX artist in Australia who has been working in the 3D industry since 2003. Over the past 18 years, he has worked on a variety of projects, including photorealistic canyon environments for The Falcon and The Winter Soldier on Disney Plus and hollow-earth environments for Godzilla vs. Kong, as well as VFX work on other films. Long and various series mentioned. An introduction to UE Nanite geometry and Lumen Realtime lighting systems in the Unreal Engine. Previously Zbrush models were done in normal maps which were then used to create curves and fake details in the polygon geometry, but now the high polygon geometry can be converted to Nanite meshes and rendered in framerate Played super high which was not available before.
What you will learn
- Nanite Geometry and Lumen Brightness
- Texture of hard surface models
- Physical material
- Principles Metahuman Creator
Specifications of the Unreal Engine Bootcamp course – Part 2
- Publisher: FXPHD
- teacher : Liam Whitehouse
- English language
- Education level: all levels
- Number of courses: 5
- Training duration: 4 hours and 29 minutes
The chapters of the Unreal Engine Bootcamp course – Part 2
Pictures
Sample video
Installation guide
After Extract, view with your favorite Player.
Subtitle: None
Quality: 1080p
download link
File(s) password: www.downloadly.ir
Size
11.02 GB
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