Download Polygon Runway – Become a 3D illustrator 2020-7

Become a 3D illustrator

Description

Become a 3D illustrator, the training course to become a 3D illustrator has been published by Udemy Academy. 3d can be a design tool to get things done. 3D is evolving and you can incorporate 3D imaging into your daily design work. The hard part is knowing what to learn. Watching scattered videos on YouTube and putting the puzzle pieces together can take a lot of time. And your time is an asset.

With me, you get started right away and within the first hour, you will receive your first 3D image! I won’t bore you with long substantive sections. You will learn only the necessary information and at the end of the course you will realize that there is no limit to what you can create. In each step, I’ll share tips from my personal workflow, adding a little trick each time. Additionally, each chapter has its own downloadable file, so if you feel like skipping a particular chapter for any reason, you can pick up right where the next chapter begins. There are engaging video segments on topics that expand knowledge and can be used in any scene from the main episodes.

What you will learn

  • You challenge your creativity and learn how to come up with project ideas.
  • New modeling tips, tricks and shortcuts
  • Reuse geometry, curves, fonts and vehicle modeling.
  • You will create a stylish isometric room with natural lighting.
  • Learn realistic materials and textures and smooth and rounded modeling techniques for greater fidelity to your designs.

Description of the Become a 3D illustrator course

  • Publisher: Polygon Runway
  • teacher : Roman Klco
  • English language
  • Education level: all levels
  • Number of courses: 89
  • Training duration: 20 hours and 35 minutes

The chapters of the Become a 3D illustrator course

Bonus Video: Using renders in your designs
Bonus Video: Animation Basics
Bonus Video: Animating Cloud 66 – Part 1
Bonus Video: Animating Cloud 66 – Part 2
Bonus Video: HDRI Lighting
Chapter 1: Introduction, installation and first setup
Chapter 2: Basic transformation and subdivision
Chapter 3: Extrude and loop selection
Chapter 4: Materials and colors
Chapter 5: Array modifier
Chapter 6: Inset tool and outline view
Chapter 7: Positioning in the wireframe view
Chapter 8: 3D cursor and linked duplicates
Chapter 9: Camera setup and orthographic projection
Chapter 10: Lighting setup
Chapter 11: Rendering and color management
Chapter 1: Introduction
Chapter 2: Modeling a pine tree
Chapter 3: Modeling rocks
Chapter 4: Modeling a dead pine tree
Chapter 5: Modeling terrain
Chapter 6: Adding water with displacement modifier
Chapter 7: Creating road
Chapter 8: Scene layout
Chapter 9: Adding materials
Chapter 10: Creating isometric camera with addon
Chapter 11: Lighting
Chapter 12: Texture painting the water puddles
Chapter 13: Rendering and color management
Chapter 1: Introduction
Chapter 2: Modeling the ruins
Chapter 3: Modeling the stairs
Chapter 4: Detailing – Part 1
Chapter 4: Detailing – Part 2
Chapter 5: Pillars and stone blocks
Chapter 6: Palm tree
Chapter 7: Chipped rock
Chapter 8: Tiles
Chapter 9: Terrain
Chapter 10: Objects layout
Chapter 11: Modeling water
Chapter 12: Vines with particle system
Chapter 13: Adding glyphs
Chapter 14: Materials
Chapter 15: Isometric camera and background
Chapter 16: Lighting
Chapter 17: Rendering
Chapter 1: Introduction
Chapter 2: Reference setup
Chapter 3: Blocking out the scene
Chapter 4: Floating island
Chapter 5: Detailing the scene
Chapter 6: Upper building details
Chapter 7: Stairs
Chapter 8: Railings
Chapter 9: Wireframe objects
Chapter 10: Vent with propeller
Chapter 11: Navigation arrow
Chapter 12: Fuel pumps
Chapter 13: Creating pipes
Chapter 14: Kit bashing
Chapter 15: Adding text
Chapter 16: Using object library
Chapter 17: Car modeling
Chapter 17: Car modeling 2
Chapter 18: Cables with grease pencil
Chapter 19: Materials
Chapter 20: Lighting and rendering
Chapter 1: Introduction
Chapter 2: Walls and windows with booleans
Chapter 3: Blocking out furniture
Chapter 4: Hard surface modeling basics
Chapter 5: Sofa modeling
Chapter 6: Record player modeling
Chapter 7: Speakers modeling
Chapter 8: Chair modeling
Chapter 9: Computer modeling
Chapter 10: Creating plant with non-destructive workflow
Chapter 11: Coffee table modeling from reference
Chapter 12: Filling the scene
Chapter 13: Introduction to nodes
Chapter 14: Introduction to PBR shading
Chapter 15: Smart UV projection
Chapter 16: Manual UV unwrapping
Chapter 17: Shading and mapping the scene objects
Chapter 18: Tree stump mapping and random colored books
Chapter 19: Finishing the room and floor mapping
Chapter 20: Eevee preview setup and render cycles
Chapter 21: Final word

Course prerequisites

  • It will guide you through all the basics of 3D modeling, while working on real scenes from the start. At the same time, even more advanced artists enjoyed some of the workflows and approach to composition and lighting.

Pictures

Sample video

Installation guide

After Extract, view with your favorite Player.

Subtitle: None

Quality: 1080p

download link

Download part 1 – 2 GB

Download part 2 – 2 GB

Download part 3 – 2 GB

Download part 4 – 1.72 GB

File(s) password: www.downloadly.ir

Size

7.72 GB

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