Description
Math For Video Games: The Fastest Way To Get Smarter At Math , is a mathematical science course for making video games. In fact, the purpose of this course is to learn mathematics through solving the challenges and problems in the process of making video games. Mathematics and video games are closely related to each other and games can be considered as living and stimulating mathematics; From graphics to physics, to artificial intelligence and movements, all are made possible by mathematics. For this reason, these games can be used as an attractive way to strengthen and improve math skills. With the help of this course, you will learn the basic mathematical concepts that are related to game development, and then you will get to know its application and what problems and challenges it solves.
How to write and solve mathematical equations that are related to game development, basic trigonometry with circles and other shapes, enough familiarity with vectors to make 2D and 3D games, as well as familiarity with imaginary and complex numbers, angles and squares are among the topics of this course. These concepts are necessary and helpful in making attractive scoring mechanisms in games, forcing an object to follow another object smoothly and smoothly, calculating the path of a bullet and targeting enemies with small triangles. Converting some of the mathematical topics and skills of this course to pseudo-code is one of the other topics of this course, with the help of which, you can implement these skills in any modern language such as C#, Python and C++. It should be noted that this course does not require any previous skills in mathematics.
What do you learn:
- Basic concepts of mathematics
- Numerical devices such as binary, decimal and 16 and addition, multiplication, subtraction and division in different devices
- Familiarity with the standard IEEE754 and its importance
- Deep understanding of vector space in 2D and 3D and higher
- Trigonometric calculations such as sine, cosine and tangent
- Combinations and probability theory and their application
- And …
This training is suitable for people who:
- Game developers at any level who need a strong mathematical foundation
- Non-game developers who want to learn math in an engaging way
- People who have good knowledge of mathematics and want to improve their skills
Specifications of Math For Video Games: The Fastest Way To Get Smarter At Math:
- Publisher: Udemy
- teacher : GameDev.tv TeamBen Tristem, Gary Pettie
- English language
- Training level: beginner
- Number of lessons: 122 lessons
- Duration: 13 hours and 22 minutes
Math For Video Games: The Fastest Way To Get Smarter At Math
prerequisites
- Pen & paper or digital equivalent
- Internet access for quizzes and reference
- NO math skills required
Pictures
Sample video
Installation guide
After extracting, watch with your favorite player.
English subtitle
Quality: 1080p
Changes:
The 2021/7 version has increased the number of 22 lessons and the duration of 2 hours and 26 minutes compared to 2020/7.
Version 2021/8 compared to 2021/7 has not changed in the number of courses and duration of the course, but the quality of the course has increased from 720p to 1080p.
download link
Password file(s): www.downloadly.ir
Size
4.89 GB
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