Description
Missile and Rocket Simulations in C++, the training course for missile and rocket simulations in C++ has been published by Yudemy Academy. Take your rocket or missile to your virtual test range, which is your computer. Before you do, take my course and learn all about how to accurately model rockets and rockets that approach the real world with six degrees of freedom and uncertainty. Start with my C++ simulations and modify them for your concepts.
I present to you four prototypes: an air-to-ground missile, an air-to-air missile, a surface-to-air missile, and a surface-to-space missile. You should be prepared with a solid foundation in aerodynamics, navigation and control, and C++ programming. Then read my 17 lectures and do the 24 exercises using my four C++ simulations. An air-to-surface missile with an IR seeker is either locked onto a target before launch or given target coordinates by the aircraft via data link after launch for mid-course guidance. The target can move and maneuver on the ground.
The missile’s aerodynamics are modeled in aeroballistic axes, and its autopilot includes roll, speed, and acceleration controllers. Proportional guidance provided by the IR seeker is used to engage the target. You’ll explore its performance with my AGM6 simulation, drawing paths and creating performance traces. With an air-to-air missile, you protect the launch plane from an incoming missile. Here you will study how rockets and planes are modeled with different accuracies. Self-defense missiles are modeled in 6 DoF, attack missiles in 5 DoF and aircraft in 3 DoF. Aerodynamics and autopilots are based on this. Full 6 DoF aerodynamics on fuselage axes for self-defense missiles with full autopilot, IR seeker and compensated fan. A 5 DoF attack missile is provided with short aerodynamics, a simple autopilot and a kinematic seeker, while a 3 DoF aircraft is simply described by lift pitch and wing loading, open loop maneuvering and a radar that tracks the incoming missile. to be . Using my AAM6 simulation, your task will be to explore the launch of your anti-missile and its interception accuracy.
What you will learn
- Discover how high-quality rocket simulations are made
- Flight over flat earth and elliptical earth WGS84 in six degrees of freedom
- Aerodynamics model in projectile air axes and axes
- Stabilization and control of the aircraft body with autopilot
- To improve INS navigation with GPS and star trackers
- IR and RF seeker code with their error sources
- Use appropriate guidance to attack targets
- Place the rocket boosters in orbit
- Perform a Monte Carlo simulation to analyze the distance lost
- Create footprints for air-to-ground missiles
Who is this course suitable for?
- Aerospace engineers who design missiles and rockets and want to test them on computers
- Control engineers who need to evaluate their G&C designs in high precision rockets
- Graduate students to gain hands-on experience in missile and rocket simulation
- C++ developers to study high fidelity aerospace simulations
- Faculty to enrich their curriculum with aerospace simulations
Specifications of the Missile and Rocket Simulations in C course
- Publisher: Udemy
- teacher : Peter H Zipfel
- English language
- Training level: advanced
- Number of courses: 17
- Training duration: 13 hours and 9 minutes
Head of the chapters of the Missile and Rocket Simulations in C course
Course prerequisites
- You should come with a solid foundation in aerodynamics, guidance & control, and C++ programming
Pictures
Sample video
Installation guide
After Extract, view with your favorite Player.
English subtitle
Quality: 720p
download link
File(s) password: www.downloadly.ir
Size
4.87 GB
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