Description
Unity RPG Inventory Systems Asset Pack: Behind The Scenes , Unity RPG Inventory Systems Asset Pack Course: Behind the Scenes published by Udemy Academy. Explore and integrate the RPG-Style inventory system. All code base is provided as a flexible asset package.
In many computer games, the player needs to buy and maintain various items. The system in the game that is responsible for maintaining, displaying and managing these items is called the Inventory System, which in the games RPG or a role-playing game in which the player takes control of a character, the existence of this system is essential. This training course is specific to the complete design of an RPG Inventory System in the form of an asset pack that can be easily used in many projects. During this training, you will get to know many systems. Item picking system by clicking or running towards it, item dropping system, surface layer or overlay for help and item description, item storage system, item purchase system and storage and loading system among the systems taught in This is the course. This course covers professional concepts and definitions in the field of programming, such as virtual methods, interfaces, troubleshooting, and many others, and by training in the development of RPG games, it will improve your skill level in the game industry.
What do you learn:
- Implementation of inventory system user interface, use of useful components such as Scroll View or Grid Layout
- Using the Drag & Drop feature for more convenience for users
- Display descriptions and information of items
- Creating a system for picking and changing items in inventory
- Build a warehouse, store more than one item
- How to refine the code for adaptability and no downtime after adding new features
- And …
This training is suitable for people who:
- Intermediate Unity developers who want to design their own inventory system
Specifications of Unity RPG Inventory Systems Asset Pack: Behind The Scenes:
- Publisher: Udemy
- Moderator: Sam Pattuzzi, GameDev.tv Team, Rick Davidson
- English language
- Education level: Secondary
- Number of lessons: 64 lessons
- Duration: 8h 53m
At the beginning of the seasons on 7/2022
prerequisites
- You should be able to write basic C# (loops, conditionals, components, etc.)
- Some familiarity with Unity’s APIs is helpful.
- You should know your way around Unity’s editor.
- We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.
Pictures
Sample video
Installation guide
After extracting, watch with your favorite player.
English subtitle
Quality: 720p
Previous title:
RPG Inventory Systems: Intermediate C# Game Coding Course
Changes:
Version 2020/8 does not show any changes compared to 2020/2.
Version 2022/1 has increased by 1 lesson and 11 minutes compared to 2020/8.
download link
Password file(s): www.downloadly.ir
Size
3.66 GB
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